Rex Et Victoris
A downloadable game for Windows
This a short technical demonstration of Rex Et Victoris. Featuring the Battle of Örlygsstaðir (UR-liks-stah-dir) 1238 A.D. I chose Iceland because its at the absolute edge of the planned game map, so any large open word issues will appear here if anywhere, also just an interesting bit of history. Note: the actual game is planned to take place around 15th Century, late medieval, early Renaissance.
Check the game controls sticky post for in game controls!!! We can add a controls tutorial if need be?
Rex Et Victoris is an open world strategy game where you command your armies à la Total War style controls while in first person, akin to Bannerlord. You can command your formations with your scepter or enter the melee yourself with your sword.
- Openworld, based on real world data heightmaps (14:1 scale )
- Formation based army control, order your formations to move, attack, run...
- Morale system, formations may retreat rather than be annihilated
- Unit Variety, chose from Spearmen,Axemen, Archers(planned), and Elite units.
Immediate future features:
- Ranged Units(Archers, Skirmishers)
- Fatigue(similar to how morale works)
- Better terrain system
Long Term Goals
- Cities/Towns
- Sieges
- Diplomacy(Alliances Wars, capture and demand cities from your enemies)
- Statecraft(manage your kingdom/sultanate/republic's taxes,military,etc)
- Naval Warfare
Constructive Feedback Welcome!
This is my first public release and is a solo dev venture, so please take than into consideration before commenting, Thank You!
| Published | 1 day ago |
| Status | Prototype |
| Platforms | Windows |
| Author | Crab Claw Studios |
| Genre | Strategy, Simulation |
| Tags | 3D, First-Person, Historical, Open World, Singleplayer, Tactical, Unreal Engine, War |
| Content | No generative AI was used |
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